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FSt-Germain
I had an awesome bio but changed it so i can give the illusion that I am a professional.

Fletcher St-Germain @FSt-Germain

Age 23, Male

Game Developer

Carleton University

Canada

Joined on 7/4/15

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FSt-Germain's News

Posted by FSt-Germain - April 5th, 2017


WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW


Posted by FSt-Germain - March 30th, 2017


I recently released repetition. It is my worst rated game so far with less than two stars and is a short, simplistic and not very fun. It's my favourite game that I've made (as of this moment, I'm sure my opinion will change in the future).

First, if you have played repetition and are confused why I like it so much, no, the game is not just repeating the same level over and over again. I don't really want to tell people this, because part of the experience I wanted to make involved making the discovery on your own. So just pretend.

I've experimented before with more self expressive games before. Infact all of my games have a certain level of self expression, whether it was intentional or not. But this was definetley the first time where the only goal was to put my thoughts and point of view into a game specifically for the player to experience.

Normally I don't really like the concept of games like this. The beauty of video games is the interactive part, so a player should always be who gets to make decisions and be expressive, but maybe the fact that the player gets to interperet the game their own way is what will make this game memorable.

This was supposed to explain why I made repetition and then became kind of rambly. Ooops.

Go try repetition if you haven't already. If you don't like it thats fine try my other stuff it's much better.


Posted by FSt-Germain - March 29th, 2017


Check out repetition.

I like it. I don't think others do.

I worry that they don't even play the whole game.

 


Posted by FSt-Germain - March 26th, 2017


Maybe thats a good thing.


Posted by FSt-Germain - March 22nd, 2017


Games take too long to make for any in-the-moment self expression


Posted by FSt-Germain - December 13th, 2016


we made an ok game :)


Posted by FSt-Germain - December 11th, 2016


I recently (like, a couple minutes ago) released my new game "Room of Doom by the Fire Supplier" for Ludum Dare 37. It currently has 22 views, not bad. except for that I added highscores into the game. I can now see what people are scoring in the game. except, no one has submitted a score! the records remain with me and my sister. It's not even like only the top players can submit, everyone submits, including the people who suck at the game!

If you've played the game, why didn't you submit a score? did it not load? whats going on?

 


Posted by FSt-Germain - October 27th, 2016


 


Posted by FSt-Germain - September 25th, 2016


I'm doing some work for Snobox studios!

A new game is coming out soon on IOS and Android.

 

I just haven't posted anything on newgrounds in ages because I'm an expert procrastinator and Am busy making the games with Snobox for most of the time.

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Posted by FSt-Germain - June 12th, 2016