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FSt-Germain

36 Game Reviews w/ Response

All 93 Reviews

Very well polished and plays well, though I can honestly say that most of the points I gained were by accident lol Great work.

JauqGames responds:

Thanks! Part of the strategy of the game is figuring out good spots to just *leave* the mirrors, so take note of the spots that just *accidently* give you the most points.

this game is great. At a glance, the game is nice, simple, and easy to pick up, the ideal web game. But what really blows me away with this game is the level of polish. The little diamonds that come out of a dead enemy, the sound that blends with the music when you get hit or shoot, it all just works so well. Congratulations, you took something that is fairly simple, and polished it incredibly well. I don't know anyone who has truly mastered polish, but you seem to have done it better than anyone I know on your second game.

I like the concept of multiple ships, but it feels to me like it's really just 3 lives with a touch of variety. the ships don't really feel terribly different you know what i mean. like it wouldn't be that much of a different experience if you only had one ship. That said, if perhaps each ship had a special weapon maybe, that charged in the background, or only while it wasn't in use, that would encourage the player to be managing what ship he or she is using.

My only real problem with the game is that the input isn't perfect. it seems you can only be touching one or two buttons at a time, not sure if that's just me, but it's something to look into. Also (this is an opinion so it's up to you really) I think input should be instantaneous (or as close to instantaneous as the design should permit) so in this game, you press a button and the ship slowly increases speed and then slowly decreases speed once your done. Then again this is a bit of a tangent and the input works fine soooo

Great work. the level of polish is through the roof. polish is a skill that amazes me, the level of patience and care needed is crazy. good work.

JauqGames responds:

Thank you, I spent quite a lot of time polishing up the game, I'm quite proud of it. I really wanted to make my game different from other games of this genre so I decided to make a ship switch mechanic, I thought it would be quite fun. About the input problem, it seems to be based on the keyboard, certain keyboards are only able to have two inputs at a time, the only way to fix this is to purchase a keyboard with higher input limitation (my keyboard has about a 5 key limitation or somewhere around there). Also the ships slow movement is actually based on its stats, the more control a ship has, the faster it will start and stop. The purple ship is near instant because its control is at max.

Thanks,
Jauq

DECLARE A RIGIDBODY VARIABLE
IN THE START FUNTION SET IT TO : gameObject.GetComponent<rigidbody>();
THEN IN THE UPDATE OR FIXEDUPDATE DO AN IF STATEMENT WHICH CHECKS IF ITS RIGHT OR WHATEVER AND THEN DO
rigidbodyvariablename.addforce(new vector2 (0f,5f));
AND LEARN TO JUMP PROPERLY!

Otherwise this is literally the best game I've ever played, and I've played game of the year 420 blaze it so you know this is good.

chefllama17 responds:

Thank you, your low rating gave me fortune and fame! I would like to make the player jump properly, but I don't know how to jump in real life. My body is more flimsy than rigid which is probably my problem.
Can you help me?

This game is awesome! incredible work. Is there an android version?

Astrosnout responds:

Thanks! No Android version yet, but there is likely going to be one released at some point.

webgl seems to load and everything, but i can only roatate and shoot. music seems to be present but keeps leaving. anything else i should check to see if it works?

therealgamingturtle responds:

nope thanks. im trying to solve this so i can start using the keyboard and not just the mouse when i am scripting

Super good game keep it up buddy.

DWallacee responds:

WTF dood...

Stars don't reflect games quality, but I couldn't play because of unity web player. Most browsers no longer support it. You could do a webGL export. If you have any trouble with that I'd be glad to help. Please upload the game with webGL so I can play and you can get more feedback :)

groovyguy responds:

Thanks for the advice, any idea how I'd make a webGL export with unity?

Is the glitchy play button and annoying music part of what not to do? I'll assume so lol. Unique entry, and deserves 3 stars becuse of it. But I think that some more interactive elements would make this kind of funny, as well as helpful.

TheGuyWithGlasses responds:

i think i inserted the preloader wrong. and how is the music annoying? (pm me to respond)

WOW! That was really cool. Great work. The art style really worked for the concept. I would only suggest getting rid of those ugly unity ui buttons. And replace it with something that fits the unique art style.
Otherwise this game is really cool. I've only just started, so I'm going to keep playing and get a better score, but great work. Keep it up!

portofgames responds:

Thank you very much for your comment! I'm glad you liked it.

Seems like a strong start for a platformer. However, why would you release a game that is 1% done? You should make the game fun and playable before releasing it. If you want feedback for what you have so far, put it on newgrounds, but don't publish it, instead, ask people to beta test and get their feedback.
sorry for the rant.

Zuiac responds:

Thanks for the feedback i will do so in the furture.

~Zuiac

I had an awesome bio but changed it so i can give the illusion that I am a professional.

Fletcher St-Germain @FSt-Germain

Age 23, Male

Game Developer

Carleton University

Canada

Joined on 7/4/15

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