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I had an awesome bio but changed it so i can give the illusion that I am a professional.

Fletcher St-Germain @FSt-Germain

18, Male


Carleton University


Joined on 7/4/15

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FSt-Germain's News

Posted by FSt-Germain - May 28th, 2019



Posted by FSt-Germain - May 8th, 2019


Posted by FSt-Germain - April 15th, 2019

Sign up for the alpha coming mid-may: https://forms.gle/yewyM1jrUQMnzfbs7

Posted by FSt-Germain - March 22nd, 2019

Demo Video!

Posted by FSt-Germain - August 11th, 2018

Check out the Ludum Dare 42 game I made!

Posted by FSt-Germain - April 6th, 2018


This is a resource management drug dealing game. It is developed with Unity and is heavily UI based. You can buy and sell drugs with dealers, manufacturers, suppliers and junkies alike, but watch out for the police!

You can participate in the development of the game with the link above. It's still in very very (very) early stages, and only has a very rough outline for the game, but that's the fun of it! You can contribute to this game whether you make art, music, code, game design, documentation for game design, play test etc. etc. etc.

There is a short video in the readme which explains how github works if you're new to it. All skill levels are welcome. This is to learn about working with a team to develop something (a game in this case) so please check it out!

Posted by FSt-Germain - March 3rd, 2018

At best, you have to go back to the last checkpoint. at worst, you have to uninstall the game.

Posted by FSt-Germain - November 3rd, 2017

education and society work well in civilization but they dont work in life
things need to change

The only way out of this grip is to climb the mountain of regeneration, but you cannot climb but simply wait upwards

All things are in subject to the development of social gravitas but without the element of time facoting away the desciples of fear when does the clock tick no more you ask? but only in a an uncertain plane of of foundry.

all that truly doesnt make sense is meant to remain without the existence of time, but unfortunatley we have developed time through our understanding of society and have locked ourselves into the udnerfortunate series of lies weve told ourselves fvroms the unrelenquished feeling of self satisfactory in our bowel. once they have taken all of your shenanigans from time's mother you will have nothing left in the womb of true happieness. We have to find a new eay to develop past the heart ache of achievement and carry on

Posted by FSt-Germain - April 5th, 2017


Posted by FSt-Germain - March 30th, 2017

I recently released repetition. It is my worst rated game so far with less than two stars and is a short, simplistic and not very fun. It's my favourite game that I've made (as of this moment, I'm sure my opinion will change in the future).

First, if you have played repetition and are confused why I like it so much, no, the game is not just repeating the same level over and over again. I don't really want to tell people this, because part of the experience I wanted to make involved making the discovery on your own. So just pretend.

I've experimented before with more self expressive games before. Infact all of my games have a certain level of self expression, whether it was intentional or not. But this was definetley the first time where the only goal was to put my thoughts and point of view into a game specifically for the player to experience.

Normally I don't really like the concept of games like this. The beauty of video games is the interactive part, so a player should always be who gets to make decisions and be expressive, but maybe the fact that the player gets to interperet the game their own way is what will make this game memorable.

This was supposed to explain why I made repetition and then became kind of rambly. Ooops.

Go try repetition if you haven't already. If you don't like it thats fine try my other stuff it's much better.